Interview with artist Salgood Sam

The Robot 6 blog at Comic Book Resources has a nice, in-depth interview with one of my former collaborators, artist Salgood Sam. He talks a lot about his early days in the industry, as well as his process and philosophical approach to making comics. And he had some nice words to say about working with yours truly:

I’ve seen you do work-for-hire work recently like the recent Ghostbusters comic for IDW, so you’re not completely against work-for-hire. Has the system changed for you, or was that project more on your terms?

Yes. It was a bad time economically so was happy to have paying work of any kind too. But it was Ghostbusters! I loved the original films. I was looking for work, the Great Recession hit me pretty hard. Called them and they suggested I might fit with Dara Naraghi on it and luckily I liked the script a lot. Light stuff, a Valentine’s special. But solid, and Zeddemore gets the girl! Drew the Ecto-1 and designed a new type of proton pack! That was a kick.

Here’s the cover of our comic:

And here’s a sample page:

Funny anecdote: I wanted to write a Winston-centric story, and also give him a love interest. I figured this would be a chance to create a new minority character, even if it’s in a supporting role. Additionally, I wanted her to be very much a “regular” person, not an idealized comic book woman with 40DD boobs and a supermodel physique. After the book came out, I had a fan email me and take me to task for “taking the easy way out” by giving Winston an African American girlfriend. This person said something along the lines of “why not an interracial relationship, after all, it’s the 21st century.”

I guess you can’t win for trying.

Comic book quote of the day: Ivan Brandon

“Now more than ever entertainment is a snake scarfing down its own tail. As the box-office records collapse, the comics are imitating the movies that are imitating the comics. We size our giants down to fit in the world they were built to tower over. We’ve removed the escape from our escapism.” —Ivan Brandon

In the essay linked above, Ivan argues that the one major advantage that comics always had over movies was that they had an unlimited budget, and could do epic, large scale entertainment with very few limits. But even though today’s CG-enabled, blockbuster movies are doing pretty amazing things with comic book characters, they still don’t portray the scale that comics are capable of.